![]() ![]() I prefer static and beautiful over outdated animations and 2D drawings over antique 3D.Ī generally modern feel. I'm not opposed to 3D cinematics, but ingame graphics sequences where the characters just open their mouths with no semi-realistic lip animations just aren't that great. I don't need the game to hold my hand, but it shouldn't be too lazy to explain what the hell I'm supposed to do.īeautifully drawn conversation screens like in Fairy Fencer F. This whole "figure the next step out for yourself" thing isn't for me. No preference as to open-world or somewhat linear, as long as I know where I'm going. FAIRY FENCER F ROMANCE ROMANCE ROUTES PLUSNo harems or squeaky female-only parties (Hyperdimension.)Ģ0 hours plus short campaigns are for shooters :p Some kind of a skill tree / points system that lets me customise my character.Ī good or at least acceptable story with a few male and female characters. If it's a game without a party and you're only controlling one character, that's fine, but a passive party seems off to me. Turn-based or semi-action combat system with direct control over your party. Controlling only one character directly, assigning Paradigms to others? Played it for seven hours, stopped when I realised that this will never be anything like the FF-X combat system. It's not that I disagree with any innovative or complicated concept, but since neither the presentation nor the voices nor the combat appealed to me, I couldn't be bothered and stopped playing after four hours. There was an icon for "story continues here", but the rest seemed a bit confusing. No level requirements for dungeons, instead: enter, die, realise you shouldn't go there yet, leave, try something else. On top of that, the progression was confusing to me. ![]() Apart from the voices, the combat didn't appeal to me as much as in FFF. I realise some Hyperdimension and cutie-cutie-kawaiiiii fans are going to stone me for this, but I really don't mean any offense. I'm no stranger to anime and Japanese voice-acting, but this seemed too exaggerated, too cute, too. ![]() Not just button-mashing, but somewhat tactical - again, not very deep, but somewhat.īased on that experience, I was looking forward to Hyperdimension since those games were in the same bundle, so I tried the first one but. What I liked about the combat was that, although it seemed action-ish with button presses instead of menus, it was turn-based at heart. The skilling and customisation could be deeper, but they're okay. The story isn't the most original, but somewhat gripping. The combat is just the right kind of middle ground between turn-based and action combat. I was a bit skeptical, but it cost me €30, so why not. A month ago I pulled the plug on a bundle consisting of Fairy Fencer F and Hyperdimension Neptunia Re Birth 1-3. I hated the latter and traded it in, simply because the combat didn't appeal to me at all. FAIRY FENCER F ROMANCE ROMANCE ROUTES PS4Some time ago, I replayed FF-X Remastered on PS4 and tried Tales of Zestiria. After that, my interest shifted to shooters and World of Warcraft. I liked the turn-based combat, I liked the stories, and I liked the beautifully drawn (RPG-M) or beautifully animated (FF-X) story "cinematics". The first semi-JRPGs I played were German RPG Maker games back in 2002 or so, along with Final Fantasy X on PS2. FFF is a shit game, and if that's what your definition of JRPGs is, you can go fuck off." Sooo. A few weeks ago, I read a few posts along the line of: "I'm sick of people who played Fairy Fencer F and are looking for games like it. I'm relatively inexperienced when it comes to JRPGs. ![]()
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